When an enemy champion or minion walks over the trap, it will activate, slowing enemies by 5 for two seconds before detonating, dealing magic damage to all enemies caught within the blast. Jhin can hold up to two of these traps and also grant a small area of vision around them. Jhin places a flower-like trap on the ground that goes invisible after one second and will remain on the ground for three minutes. Jhin third ability is a trap based ability known as Captive Audience. Jhin will also gain his passive movement speed boost whenever he roots an enemy champion with Deadly Flourish. If that champion has been marked by the passive of this ability, Deadly Flourish will root the enemy for 1 to 2 seconds based on points put into the ability (1, 1.25, 1.5, 1.75, 2.0). Whenever Jhin activates his Deadly flourish, he stops in place for three quarters of a second and fires a long skinny skillshot in a straight line that passes through minions and stops on the first enemy champion hit. Passively, whenever Jhin or any ally champion damages an enemy champion, they become marked for four seconds. Jhin’s second ability is Deadly Flourish. The grenade does not prioritize champions and the damage will also increase if Jhin kills the last enemy target the grenade bounced off of before the grenade hits its next target as if the grenade had killed the target itself. If the grenade kills two enemies, the next two bounces will do 70% more base damage and so forth and so on. So if you kill a minion with the first bounce of the grenade, the next three bounces will deal 35% more base damage. If the grenade kills a target however, the base damage of the grenade will increase by 35% for the subsequent bounces. The grenade will then bounce up to three more enemies dealing the same amount of damage. Jhin selects an enemy target and launches a grenade at that selected enemy target, dealing physical damage to them. Jhin’s first ability is known as Dancing Grenade. Jhin’s gun converts additional attack speed and critical strike chance into additional attack damage (+ 40% of his critical strike chance) (+ 25% of his bonus attack speed) and can critical strike on the other three bullets in his gun, with the movement speed buff and lowered critical strike damage applying here. Because of Jhin’s bullet and reload system, his attack speed is fixed and does not scale with items. When Jhin fires a critical strike, he gains a burst of 4%-44% (based on level) increased movement speed plus %0.4 per %1 increased attack speed. Jhin can use his other abilities while he is reloading and reset the reload timer by using an ability while he still has bullets in his gun. Jhin will also reload his gun after being out of combat for ten seconds. After using all four bullets, Jhin will reload his gun which takes two and a half seconds to complete. Jhin's fourth shot can be used on turrets but only deals 50% bonus physical damage. Jhin’s fourth shot is a guaranteed critical strike that does 150% physical damage that also is an execute that deals 15%/20%/25% bonus physical damage based on the enemy champion's missing health. Jhin has a bullet and reload system where his gun can hold up to four bullets. Jhin’s passive is his gun, Whisper, and it is Jhin’s main source of damage and what makes Jhin such a unique AD carry. It will also provide insight into more contemporary takes of Jhin's optimal items as well as provide tips for improving your Jhin gameplay. This guide will breakdown Jhin's build path, as well as look at synergies and counterpicks for Jhin. Jhin, The Virtuoso, is a high burst AD carry in League of Legends that uses his victims as his artwork and sees true beauty in their death.
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